Dynamic

Baked Lighting vs Global Illumination

Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive meets developers should learn global illumination when working on projects requiring high-quality, realistic graphics, such as aaa video games, virtual reality experiences, or simulation software. Here's our take.

🧊Nice Pick

Baked Lighting

Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive

Baked Lighting

Nice Pick

Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive

Pros

  • +It is ideal for achieving realistic global illumination, soft shadows, and ambient occlusion without the computational overhead of dynamic lighting, making it suitable for mobile games, VR applications, or projects targeting lower-end hardware
  • +Related to: global-illumination, lightmaps

Cons

  • -Specific tradeoffs depend on your use case

Global Illumination

Developers should learn Global Illumination when working on projects requiring high-quality, realistic graphics, such as AAA video games, virtual reality experiences, or simulation software

Pros

  • +It is essential for achieving natural lighting effects that improve immersion and visual appeal, particularly in real-time rendering engines like Unreal Engine or Unity
  • +Related to: ray-tracing, real-time-rendering

Cons

  • -Specific tradeoffs depend on your use case

The Verdict

Use Baked Lighting if: You want it is ideal for achieving realistic global illumination, soft shadows, and ambient occlusion without the computational overhead of dynamic lighting, making it suitable for mobile games, vr applications, or projects targeting lower-end hardware and can live with specific tradeoffs depend on your use case.

Use Global Illumination if: You prioritize it is essential for achieving natural lighting effects that improve immersion and visual appeal, particularly in real-time rendering engines like unreal engine or unity over what Baked Lighting offers.

🧊
The Bottom Line
Baked Lighting wins

Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive

Disagree with our pick? nice@nicepick.dev