Bridges vs Strategy Pattern
Developers should learn and use the Bridge pattern when designing systems where abstractions and implementations need to evolve independently, such as in GUI frameworks where different window types (e meets developers should learn the strategy pattern when they need to manage multiple algorithms or behaviors that can be swapped dynamically, such as in payment processing systems with different payment methods, sorting algorithms, or compression techniques. Here's our take.
Bridges
Developers should learn and use the Bridge pattern when designing systems where abstractions and implementations need to evolve independently, such as in GUI frameworks where different window types (e
Bridges
Nice PickDevelopers should learn and use the Bridge pattern when designing systems where abstractions and implementations need to evolve independently, such as in GUI frameworks where different window types (e
Pros
- +g
- +Related to: design-patterns, object-oriented-programming
Cons
- -Specific tradeoffs depend on your use case
Strategy Pattern
Developers should learn the Strategy Pattern when they need to manage multiple algorithms or behaviors that can be swapped dynamically, such as in payment processing systems with different payment methods, sorting algorithms, or compression techniques
Pros
- +It reduces code duplication, enhances testability by isolating algorithms, and adheres to the Open/Closed Principle, making systems easier to extend without modifying existing code
- +Related to: design-patterns, object-oriented-programming
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Bridges if: You want g and can live with specific tradeoffs depend on your use case.
Use Strategy Pattern if: You prioritize it reduces code duplication, enhances testability by isolating algorithms, and adheres to the open/closed principle, making systems easier to extend without modifying existing code over what Bridges offers.
Developers should learn and use the Bridge pattern when designing systems where abstractions and implementations need to evolve independently, such as in GUI frameworks where different window types (e
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