Core Graphics vs UIKit Drawing
Developers should learn Core Graphics when they need to create custom, high-performance graphics that aren't possible with standard UI components, such as dynamic charts, custom animations, or image processing meets developers should learn uikit drawing when they need to create custom ui elements, such as charts, graphs, custom buttons, or complex animations that aren't available in standard uikit components. Here's our take.
Core Graphics
Developers should learn Core Graphics when they need to create custom, high-performance graphics that aren't possible with standard UI components, such as dynamic charts, custom animations, or image processing
Core Graphics
Nice PickDevelopers should learn Core Graphics when they need to create custom, high-performance graphics that aren't possible with standard UI components, such as dynamic charts, custom animations, or image processing
Pros
- +It's essential for building advanced visual features in apps where pixel-perfect control is required, like drawing tools, data visualization, or game development
- +Related to: swift, objective-c
Cons
- -Specific tradeoffs depend on your use case
UIKit Drawing
Developers should learn UIKit Drawing when they need to create custom UI elements, such as charts, graphs, custom buttons, or complex animations that aren't available in standard UIKit components
Pros
- +It's particularly useful for apps requiring high-performance graphics, like games, data visualization tools, or design applications, where precise control over rendering is necessary
- +Related to: core-graphics, core-animation
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Core Graphics if: You want it's essential for building advanced visual features in apps where pixel-perfect control is required, like drawing tools, data visualization, or game development and can live with specific tradeoffs depend on your use case.
Use UIKit Drawing if: You prioritize it's particularly useful for apps requiring high-performance graphics, like games, data visualization tools, or design applications, where precise control over rendering is necessary over what Core Graphics offers.
Developers should learn Core Graphics when they need to create custom, high-performance graphics that aren't possible with standard UI components, such as dynamic charts, custom animations, or image processing
Disagree with our pick? nice@nicepick.dev