Custom Physics Implementation vs Unity Physics
Developers should learn custom physics implementation when working on projects with unique or non-standard physics requirements that off-the-shelf engines cannot efficiently handle, such as specialized simulations in research, high-performance games with custom mechanics, or applications where licensing or performance constraints limit the use of commercial engines meets developers should use unity physics when building games or simulations that require high-performance, deterministic physics for large numbers of objects, such as strategy games, simulations, or vr/ar experiences. Here's our take.
Custom Physics Implementation
Developers should learn custom physics implementation when working on projects with unique or non-standard physics requirements that off-the-shelf engines cannot efficiently handle, such as specialized simulations in research, high-performance games with custom mechanics, or applications where licensing or performance constraints limit the use of commercial engines
Custom Physics Implementation
Nice PickDevelopers should learn custom physics implementation when working on projects with unique or non-standard physics requirements that off-the-shelf engines cannot efficiently handle, such as specialized simulations in research, high-performance games with custom mechanics, or applications where licensing or performance constraints limit the use of commercial engines
Pros
- +It is also valuable for gaining a deeper understanding of physics principles and improving optimization skills in fields like game development, robotics, or virtual reality
- +Related to: game-physics, collision-detection
Cons
- -Specific tradeoffs depend on your use case
Unity Physics
Developers should use Unity Physics when building games or simulations that require high-performance, deterministic physics for large numbers of objects, such as strategy games, simulations, or VR/AR experiences
Pros
- +It is ideal for projects leveraging DOTS to maximize CPU efficiency and multi-threading, ensuring consistent behavior across different platforms and hardware
- +Related to: unity-engine, dots
Cons
- -Specific tradeoffs depend on your use case
The Verdict
These tools serve different purposes. Custom Physics Implementation is a concept while Unity Physics is a library. We picked Custom Physics Implementation based on overall popularity, but your choice depends on what you're building.
Based on overall popularity. Custom Physics Implementation is more widely used, but Unity Physics excels in its own space.
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