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Epic Online Services vs Steamworks

Developers should learn EOS when building multiplayer games that require robust online functionality, such as cross-platform play, social features, or live service components meets developers should learn and use steamworks when publishing games on steam, as it provides essential backend services for multiplayer functionality, social features, and storefront integration. Here's our take.

🧊Nice Pick

Epic Online Services

Developers should learn EOS when building multiplayer games that require robust online functionality, such as cross-platform play, social features, or live service components

Epic Online Services

Nice Pick

Developers should learn EOS when building multiplayer games that require robust online functionality, such as cross-platform play, social features, or live service components

Pros

  • +It is particularly valuable for studios aiming to reduce backend development overhead and leverage Epic Games' ecosystem, including integration with the Epic Games Store and Fortnite's social features
  • +Related to: unreal-engine, multiplayer-networking

Cons

  • -Specific tradeoffs depend on your use case

Steamworks

Developers should learn and use Steamworks when publishing games on Steam, as it provides essential backend services for multiplayer functionality, social features, and storefront integration

Pros

  • +It is crucial for indie and AAA studios aiming to leverage Steam's infrastructure for distribution, updates, and player analytics, especially for PC gaming titles seeking broad market reach
  • +Related to: steam-api, game-development

Cons

  • -Specific tradeoffs depend on your use case

The Verdict

Use Epic Online Services if: You want it is particularly valuable for studios aiming to reduce backend development overhead and leverage epic games' ecosystem, including integration with the epic games store and fortnite's social features and can live with specific tradeoffs depend on your use case.

Use Steamworks if: You prioritize it is crucial for indie and aaa studios aiming to leverage steam's infrastructure for distribution, updates, and player analytics, especially for pc gaming titles seeking broad market reach over what Epic Online Services offers.

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The Bottom Line
Epic Online Services wins

Developers should learn EOS when building multiplayer games that require robust online functionality, such as cross-platform play, social features, or live service components

Disagree with our pick? nice@nicepick.dev