Events vs Polling
Developers should learn events to build responsive, non-blocking applications, particularly in user interfaces, real-time systems, and distributed architectures meets developers should use polling when building applications that need to monitor state changes, fetch updates from apis without websocket support, or in embedded systems where hardware constraints limit push-based methods. Here's our take.
Events
Developers should learn events to build responsive, non-blocking applications, particularly in user interfaces, real-time systems, and distributed architectures
Events
Nice PickDevelopers should learn events to build responsive, non-blocking applications, particularly in user interfaces, real-time systems, and distributed architectures
Pros
- +They are essential for handling user inputs (e
- +Related to: asynchronous-programming, observer-pattern
Cons
- -Specific tradeoffs depend on your use case
Polling
Developers should use polling when building applications that need to monitor state changes, fetch updates from APIs without WebSocket support, or in embedded systems where hardware constraints limit push-based methods
Pros
- +It is particularly useful for simple monitoring tasks, such as checking for new messages in a chat app, tracking file upload progress, or querying sensor data in IoT devices, where low-frequency updates are acceptable and implementation simplicity is prioritized over efficiency
- +Related to: long-polling, webhooks
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Events if: You want they are essential for handling user inputs (e and can live with specific tradeoffs depend on your use case.
Use Polling if: You prioritize it is particularly useful for simple monitoring tasks, such as checking for new messages in a chat app, tracking file upload progress, or querying sensor data in iot devices, where low-frequency updates are acceptable and implementation simplicity is prioritized over efficiency over what Events offers.
Developers should learn events to build responsive, non-blocking applications, particularly in user interfaces, real-time systems, and distributed architectures
Disagree with our pick? nice@nicepick.dev