FBX vs glTF
Developers should learn and use FBX when working in 3D graphics, game development, or animation pipelines that require cross-application compatibility, such as exporting models from Blender to Unity or Unreal Engine meets developers should learn gltf when working on web-based 3d applications, ar/vr projects, or games that require lightweight and fast-loading 3d assets, as it reduces file sizes and improves performance compared to formats like obj or fbx. Here's our take.
FBX
Developers should learn and use FBX when working in 3D graphics, game development, or animation pipelines that require cross-application compatibility, such as exporting models from Blender to Unity or Unreal Engine
FBX
Nice PickDevelopers should learn and use FBX when working in 3D graphics, game development, or animation pipelines that require cross-application compatibility, such as exporting models from Blender to Unity or Unreal Engine
Pros
- +It is essential for handling complex 3D assets with animations and rigging, as it preserves data integrity during transfers
- +Related to: 3d-modeling, game-development
Cons
- -Specific tradeoffs depend on your use case
glTF
Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX
Pros
- +It is essential for modern 3D web development using libraries like Three
- +Related to: three-js, webgl
Cons
- -Specific tradeoffs depend on your use case
The Verdict
These tools serve different purposes. FBX is a tool while glTF is a format. We picked FBX based on overall popularity, but your choice depends on what you're building.
Based on overall popularity. FBX is more widely used, but glTF excels in its own space.
Disagree with our pick? nice@nicepick.dev