Dynamic

FBX vs glTF

Developers should learn and use FBX when working in 3D graphics, game development, or animation pipelines that require cross-application compatibility, such as exporting models from Blender to Unity or Unreal Engine meets developers should learn gltf when working on web-based 3d applications, ar/vr projects, or games that require lightweight and fast-loading 3d assets, as it reduces file sizes and improves performance compared to formats like obj or fbx. Here's our take.

🧊Nice Pick

FBX

Developers should learn and use FBX when working in 3D graphics, game development, or animation pipelines that require cross-application compatibility, such as exporting models from Blender to Unity or Unreal Engine

FBX

Nice Pick

Developers should learn and use FBX when working in 3D graphics, game development, or animation pipelines that require cross-application compatibility, such as exporting models from Blender to Unity or Unreal Engine

Pros

  • +It is essential for handling complex 3D assets with animations and rigging, as it preserves data integrity during transfers
  • +Related to: 3d-modeling, game-development

Cons

  • -Specific tradeoffs depend on your use case

glTF

Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX

Pros

  • +It is essential for modern 3D web development using libraries like Three
  • +Related to: three-js, webgl

Cons

  • -Specific tradeoffs depend on your use case

The Verdict

These tools serve different purposes. FBX is a tool while glTF is a format. We picked FBX based on overall popularity, but your choice depends on what you're building.

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The Bottom Line
FBX wins

Based on overall popularity. FBX is more widely used, but glTF excels in its own space.

Disagree with our pick? nice@nicepick.dev