glTF vs Collada
Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX meets developers should learn and use collada when working in 3d graphics pipelines that require asset exchange between diverse software, such as in game development, virtual reality, or computer-aided design (cad) workflows. Here's our take.
glTF
Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX
glTF
Nice PickDevelopers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX
Pros
- +It is essential for modern 3D web development using libraries like Three
- +Related to: three-js, webgl
Cons
- -Specific tradeoffs depend on your use case
Collada
Developers should learn and use Collada when working in 3D graphics pipelines that require asset exchange between diverse software, such as in game development, virtual reality, or computer-aided design (CAD) workflows
Pros
- +It is particularly useful for projects involving multiple tools (e
- +Related to: 3d-graphics, xml
Cons
- -Specific tradeoffs depend on your use case
The Verdict
These tools serve different purposes. glTF is a format while Collada is a tool. We picked glTF based on overall popularity, but your choice depends on what you're building.
Based on overall popularity. glTF is more widely used, but Collada excels in its own space.
Disagree with our pick? nice@nicepick.dev