Dynamic

glTF vs Objective-C

Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX meets developers should learn objective-c primarily for maintaining and updating existing macos and ios applications that were built before swift became dominant, as many legacy apple projects still rely on it. Here's our take.

🧊Nice Pick

glTF

Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX

glTF

Nice Pick

Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX

Pros

  • +It is essential for modern 3D web development using libraries like Three
  • +Related to: three-js, webgl

Cons

  • -Specific tradeoffs depend on your use case

Objective-C

Developers should learn Objective-C primarily for maintaining and updating existing macOS and iOS applications that were built before Swift became dominant, as many legacy Apple projects still rely on it

Pros

  • +It is also useful for understanding the foundations of Apple's development ecosystem, such as the Cocoa frameworks and dynamic runtime features
  • +Related to: swift, cocoa

Cons

  • -Specific tradeoffs depend on your use case

The Verdict

These tools serve different purposes. glTF is a format while Objective-C is a language. We picked glTF based on overall popularity, but your choice depends on what you're building.

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The Bottom Line
glTF wins

Based on overall popularity. glTF is more widely used, but Objective-C excels in its own space.

Disagree with our pick? nice@nicepick.dev