glTF vs Objective-C
Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX meets developers should learn objective-c primarily for maintaining and updating existing macos and ios applications that were built before swift became dominant, as many legacy apple projects still rely on it. Here's our take.
glTF
Developers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX
glTF
Nice PickDevelopers should learn glTF when working on web-based 3D applications, AR/VR projects, or games that require lightweight and fast-loading 3D assets, as it reduces file sizes and improves performance compared to formats like OBJ or FBX
Pros
- +It is essential for modern 3D web development using libraries like Three
- +Related to: three-js, webgl
Cons
- -Specific tradeoffs depend on your use case
Objective-C
Developers should learn Objective-C primarily for maintaining and updating existing macOS and iOS applications that were built before Swift became dominant, as many legacy Apple projects still rely on it
Pros
- +It is also useful for understanding the foundations of Apple's development ecosystem, such as the Cocoa frameworks and dynamic runtime features
- +Related to: swift, cocoa
Cons
- -Specific tradeoffs depend on your use case
The Verdict
These tools serve different purposes. glTF is a format while Objective-C is a language. We picked glTF based on overall popularity, but your choice depends on what you're building.
Based on overall popularity. glTF is more widely used, but Objective-C excels in its own space.
Disagree with our pick? nice@nicepick.dev