LLD vs Mold
Developers should use LLD when working with LLVM-based toolchains, especially for projects requiring fast linking times or cross-compilation across different architectures meets developers should learn and use mold when working on large c/c++ projects where linking times are a bottleneck, such as in game development, operating systems, or enterprise applications, as it can cut linking times from minutes to seconds. Here's our take.
LLD
Developers should use LLD when working with LLVM-based toolchains, especially for projects requiring fast linking times or cross-compilation across different architectures
LLD
Nice PickDevelopers should use LLD when working with LLVM-based toolchains, especially for projects requiring fast linking times or cross-compilation across different architectures
Pros
- +It is particularly useful in embedded systems, WebAssembly development, and large C/C++ projects where linking performance is critical, as it often outperforms traditional linkers like GNU ld
- +Related to: llvm, clang
Cons
- -Specific tradeoffs depend on your use case
Mold
Developers should learn and use Mold when working on large C/C++ projects where linking times are a bottleneck, such as in game development, operating systems, or enterprise applications, as it can cut linking times from minutes to seconds
Pros
- +It's also useful in continuous integration/development pipelines to speed up builds, improving developer productivity and reducing wait times
- +Related to: c, c-plus-plus
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use LLD if: You want it is particularly useful in embedded systems, webassembly development, and large c/c++ projects where linking performance is critical, as it often outperforms traditional linkers like gnu ld and can live with specific tradeoffs depend on your use case.
Use Mold if: You prioritize it's also useful in continuous integration/development pipelines to speed up builds, improving developer productivity and reducing wait times over what LLD offers.
Developers should use LLD when working with LLVM-based toolchains, especially for projects requiring fast linking times or cross-compilation across different architectures
Disagree with our pick? nice@nicepick.dev