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Local Authentication vs OAuth 2.0

Developers should implement local authentication when building applications that need to operate offline, such as desktop software, mobile apps with limited connectivity, or embedded systems meets developers should learn oauth 2. Here's our take.

🧊Nice Pick

Local Authentication

Developers should implement local authentication when building applications that need to operate offline, such as desktop software, mobile apps with limited connectivity, or embedded systems

Local Authentication

Nice Pick

Developers should implement local authentication when building applications that need to operate offline, such as desktop software, mobile apps with limited connectivity, or embedded systems

Pros

  • +It's also suitable for single-user applications where centralized user management is not required, as it reduces complexity and eliminates dependency on external authentication servers
  • +Related to: password-hashing, salting

Cons

  • -Specific tradeoffs depend on your use case

OAuth 2.0

Developers should learn OAuth 2

Pros

  • +0 when building applications that need to integrate with external services like Google, Facebook, or GitHub, as it provides a standardized way to handle authentication and authorization
  • +Related to: openid-connect, jwt

Cons

  • -Specific tradeoffs depend on your use case

The Verdict

Use Local Authentication if: You want it's also suitable for single-user applications where centralized user management is not required, as it reduces complexity and eliminates dependency on external authentication servers and can live with specific tradeoffs depend on your use case.

Use OAuth 2.0 if: You prioritize 0 when building applications that need to integrate with external services like google, facebook, or github, as it provides a standardized way to handle authentication and authorization over what Local Authentication offers.

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The Bottom Line
Local Authentication wins

Developers should implement local authentication when building applications that need to operate offline, such as desktop software, mobile apps with limited connectivity, or embedded systems

Disagree with our pick? nice@nicepick.dev