Local Authentication vs OAuth 2.0
Developers should implement local authentication when building applications that need to operate offline, such as desktop software, mobile apps with limited connectivity, or embedded systems meets developers should learn oauth 2. Here's our take.
Local Authentication
Developers should implement local authentication when building applications that need to operate offline, such as desktop software, mobile apps with limited connectivity, or embedded systems
Local Authentication
Nice PickDevelopers should implement local authentication when building applications that need to operate offline, such as desktop software, mobile apps with limited connectivity, or embedded systems
Pros
- +It's also suitable for single-user applications where centralized user management is not required, as it reduces complexity and eliminates dependency on external authentication servers
- +Related to: password-hashing, salting
Cons
- -Specific tradeoffs depend on your use case
OAuth 2.0
Developers should learn OAuth 2
Pros
- +0 when building applications that need to integrate with external services like Google, Facebook, or GitHub, as it provides a standardized way to handle authentication and authorization
- +Related to: openid-connect, jwt
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Local Authentication if: You want it's also suitable for single-user applications where centralized user management is not required, as it reduces complexity and eliminates dependency on external authentication servers and can live with specific tradeoffs depend on your use case.
Use OAuth 2.0 if: You prioritize 0 when building applications that need to integrate with external services like google, facebook, or github, as it provides a standardized way to handle authentication and authorization over what Local Authentication offers.
Developers should implement local authentication when building applications that need to operate offline, such as desktop software, mobile apps with limited connectivity, or embedded systems
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