Make vs Ninja
Developers should learn Make when working on projects with multiple source files, especially in C/C++ development, where manual compilation is error-prone and time-consuming meets developers should learn ninja when working on large c++ or other compiled language projects where build performance is critical, such as in game development, embedded systems, or cross-platform applications. Here's our take.
Make
Developers should learn Make when working on projects with multiple source files, especially in C/C++ development, where manual compilation is error-prone and time-consuming
Make
Nice PickDevelopers should learn Make when working on projects with multiple source files, especially in C/C++ development, where manual compilation is error-prone and time-consuming
Pros
- +It is essential for automating repetitive build processes, ensuring consistency across environments, and integrating with continuous integration pipelines
- +Related to: c-programming, c-plus-plus
Cons
- -Specific tradeoffs depend on your use case
Ninja
Developers should learn Ninja when working on large C++ or other compiled language projects where build performance is critical, such as in game development, embedded systems, or cross-platform applications
Pros
- +It is particularly useful in continuous integration pipelines or when incremental builds need to be optimized for speed, as it reduces overhead compared to more complex build tools
- +Related to: cmake, gn
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Make if: You want it is essential for automating repetitive build processes, ensuring consistency across environments, and integrating with continuous integration pipelines and can live with specific tradeoffs depend on your use case.
Use Ninja if: You prioritize it is particularly useful in continuous integration pipelines or when incremental builds need to be optimized for speed, as it reduces overhead compared to more complex build tools over what Make offers.
Developers should learn Make when working on projects with multiple source files, especially in C/C++ development, where manual compilation is error-prone and time-consuming
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