Preventive Maintenance vs Run To Failure
Developers should learn preventive maintenance to ensure the long-term health and performance of software systems, hardware, and development environments meets developers should consider run to failure for non-essential systems, prototypes, or low-risk components where downtime is acceptable and repair is straightforward. Here's our take.
Preventive Maintenance
Developers should learn preventive maintenance to ensure the long-term health and performance of software systems, hardware, and development environments
Preventive Maintenance
Nice PickDevelopers should learn preventive maintenance to ensure the long-term health and performance of software systems, hardware, and development environments
Pros
- +It is crucial for maintaining production servers, databases, and CI/CD pipelines to avoid unexpected outages and data loss
- +Related to: devops, site-reliability-engineering
Cons
- -Specific tradeoffs depend on your use case
Run To Failure
Developers should consider Run To Failure for non-essential systems, prototypes, or low-risk components where downtime is acceptable and repair is straightforward
Pros
- +It is useful in agile or lean development environments to avoid over-engineering and reduce maintenance overhead, such as in disposable infrastructure or during rapid experimentation phases
- +Related to: devops, agile-methodology
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Preventive Maintenance if: You want it is crucial for maintaining production servers, databases, and ci/cd pipelines to avoid unexpected outages and data loss and can live with specific tradeoffs depend on your use case.
Use Run To Failure if: You prioritize it is useful in agile or lean development environments to avoid over-engineering and reduce maintenance overhead, such as in disposable infrastructure or during rapid experimentation phases over what Preventive Maintenance offers.
Developers should learn preventive maintenance to ensure the long-term health and performance of software systems, hardware, and development environments
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