Product Demos vs User Testing
Developers should learn product demos to effectively communicate technical capabilities to non-technical audiences, such as clients or business teams, during sales cycles, user testing, or stakeholder reviews meets developers should learn and use user testing to create more intuitive and effective products by directly incorporating user feedback into the development cycle. Here's our take.
Product Demos
Developers should learn product demos to effectively communicate technical capabilities to non-technical audiences, such as clients or business teams, during sales cycles, user testing, or stakeholder reviews
Product Demos
Nice PickDevelopers should learn product demos to effectively communicate technical capabilities to non-technical audiences, such as clients or business teams, during sales cycles, user testing, or stakeholder reviews
Pros
- +It's essential for roles involving customer-facing interactions, product management, or agile development where iterative feedback is key, as it helps bridge the gap between code and user experience to ensure the product meets real needs
- +Related to: public-speaking, customer-communication
Cons
- -Specific tradeoffs depend on your use case
User Testing
Developers should learn and use user testing to create more intuitive and effective products by directly incorporating user feedback into the development cycle
Pros
- +It is crucial during the design and prototyping phases to catch usability issues early, reducing costly rework post-launch
- +Related to: user-research, usability
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Product Demos if: You want it's essential for roles involving customer-facing interactions, product management, or agile development where iterative feedback is key, as it helps bridge the gap between code and user experience to ensure the product meets real needs and can live with specific tradeoffs depend on your use case.
Use User Testing if: You prioritize it is crucial during the design and prototyping phases to catch usability issues early, reducing costly rework post-launch over what Product Demos offers.
Developers should learn product demos to effectively communicate technical capabilities to non-technical audiences, such as clients or business teams, during sales cycles, user testing, or stakeholder reviews
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