requestAnimationFrame vs setTimeout
Developers should use requestAnimationFrame when building animations, games, or any visual updates that require smooth, high-performance rendering, as it prevents jank and reduces power consumption by aligning with the browser's frame rate meets developers should learn settimeout to handle delayed actions, such as debouncing user input, implementing animations, or scheduling tasks in web and node. Here's our take.
requestAnimationFrame
Developers should use requestAnimationFrame when building animations, games, or any visual updates that require smooth, high-performance rendering, as it prevents jank and reduces power consumption by aligning with the browser's frame rate
requestAnimationFrame
Nice PickDevelopers should use requestAnimationFrame when building animations, games, or any visual updates that require smooth, high-performance rendering, as it prevents jank and reduces power consumption by aligning with the browser's frame rate
Pros
- +It's particularly useful for canvas-based graphics, scrolling effects, and real-time data visualizations where frame timing is critical
- +Related to: javascript, canvas-api
Cons
- -Specific tradeoffs depend on your use case
setTimeout
Developers should learn setTimeout to handle delayed actions, such as debouncing user input, implementing animations, or scheduling tasks in web and Node
Pros
- +js applications
- +Related to: javascript, asynchronous-programming
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use requestAnimationFrame if: You want it's particularly useful for canvas-based graphics, scrolling effects, and real-time data visualizations where frame timing is critical and can live with specific tradeoffs depend on your use case.
Use setTimeout if: You prioritize js applications over what requestAnimationFrame offers.
Developers should use requestAnimationFrame when building animations, games, or any visual updates that require smooth, high-performance rendering, as it prevents jank and reduces power consumption by aligning with the browser's frame rate
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