Physics Engine vs Custom Physics Code
Developers should learn and use standalone physics libraries when creating applications requiring realistic physical behavior, such as video games (e meets developers should learn custom physics code when building applications requiring precise control over physical simulations, such as in specialized games with unique mechanics, scientific research tools, or performance-critical systems where generic engines introduce overhead. Here's our take.
Physics Engine
Developers should learn and use standalone physics libraries when creating applications requiring realistic physical behavior, such as video games (e
Physics Engine
Nice PickDevelopers should learn and use standalone physics libraries when creating applications requiring realistic physical behavior, such as video games (e
Pros
- +g
- +Related to: game-development, simulation-programming
Cons
- -Specific tradeoffs depend on your use case
Custom Physics Code
Developers should learn custom physics code when building applications requiring precise control over physical simulations, such as in specialized games with unique mechanics, scientific research tools, or performance-critical systems where generic engines introduce overhead
Pros
- +It is essential for creating realistic simulations in fields like robotics, aerospace, or medical imaging, and for achieving artistic effects in animation or interactive art that standard physics libraries cannot easily replicate
- +Related to: numerical-methods, game-physics
Cons
- -Specific tradeoffs depend on your use case
The Verdict
These tools serve different purposes. Physics Engine is a library while Custom Physics Code is a concept. We picked Physics Engine based on overall popularity, but your choice depends on what you're building.
Based on overall popularity. Physics Engine is more widely used, but Custom Physics Code excels in its own space.
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