Try-Catch Blocks vs Assertions
Developers should use try-catch blocks whenever writing code that interacts with unreliable external resources (like file I/O, network calls, or user input) or performs operations prone to failure (e meets developers should use assertions during development and testing to validate internal logic, preconditions, postconditions, and invariants, which helps identify bugs quickly and ensures code behaves as intended. Here's our take.
Try-Catch Blocks
Developers should use try-catch blocks whenever writing code that interacts with unreliable external resources (like file I/O, network calls, or user input) or performs operations prone to failure (e
Try-Catch Blocks
Nice PickDevelopers should use try-catch blocks whenever writing code that interacts with unreliable external resources (like file I/O, network calls, or user input) or performs operations prone to failure (e
Pros
- +g
- +Related to: exception-handling, error-management
Cons
- -Specific tradeoffs depend on your use case
Assertions
Developers should use assertions during development and testing to validate internal logic, preconditions, postconditions, and invariants, which helps identify bugs quickly and ensures code behaves as intended
Pros
- +They are particularly useful in unit testing, debugging complex algorithms, and enforcing contracts in software design, but should be avoided in production code for performance and security reasons, as they can be disabled in many environments
- +Related to: unit-testing, debugging
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Try-Catch Blocks if: You want g and can live with specific tradeoffs depend on your use case.
Use Assertions if: You prioritize they are particularly useful in unit testing, debugging complex algorithms, and enforcing contracts in software design, but should be avoided in production code for performance and security reasons, as they can be disabled in many environments over what Try-Catch Blocks offers.
Developers should use try-catch blocks whenever writing code that interacts with unreliable external resources (like file I/O, network calls, or user input) or performs operations prone to failure (e
Disagree with our pick? nice@nicepick.dev