Turn-Based Networking vs Peer-to-Peer Networking
Developers should learn turn-based networking when building multiplayer games that require deterministic outcomes and fairness, such as chess, Civilization-style strategy games, or online card games like Hearthstone meets developers should learn p2p networking when building decentralized applications, such as file-sharing systems (e. Here's our take.
Turn-Based Networking
Developers should learn turn-based networking when building multiplayer games that require deterministic outcomes and fairness, such as chess, Civilization-style strategy games, or online card games like Hearthstone
Turn-Based Networking
Nice PickDevelopers should learn turn-based networking when building multiplayer games that require deterministic outcomes and fairness, such as chess, Civilization-style strategy games, or online card games like Hearthstone
Pros
- +It helps prevent cheating by ensuring all players see the same game state and reduces the impact of network latency, as actions are processed in discrete turns rather than in real-time
- +Related to: game-development, multiplayer-networking
Cons
- -Specific tradeoffs depend on your use case
Peer-to-Peer Networking
Developers should learn P2P networking when building decentralized applications, such as file-sharing systems (e
Pros
- +g
- +Related to: distributed-systems, blockchain
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Turn-Based Networking if: You want it helps prevent cheating by ensuring all players see the same game state and reduces the impact of network latency, as actions are processed in discrete turns rather than in real-time and can live with specific tradeoffs depend on your use case.
Use Peer-to-Peer Networking if: You prioritize g over what Turn-Based Networking offers.
Developers should learn turn-based networking when building multiplayer games that require deterministic outcomes and fairness, such as chess, Civilization-style strategy games, or online card games like Hearthstone
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