Unreliable Messaging vs TCP
Developers should use unreliable messaging when building applications that require minimal latency and can tolerate some data loss, such as live video/audio streaming, online multiplayer games, or IoT sensor data where timeliness is critical meets developers should learn tcp when building networked applications that require reliable data transmission, such as web servers, databases, or real-time communication tools, as it handles packet loss and ordering automatically. Here's our take.
Unreliable Messaging
Developers should use unreliable messaging when building applications that require minimal latency and can tolerate some data loss, such as live video/audio streaming, online multiplayer games, or IoT sensor data where timeliness is critical
Unreliable Messaging
Nice PickDevelopers should use unreliable messaging when building applications that require minimal latency and can tolerate some data loss, such as live video/audio streaming, online multiplayer games, or IoT sensor data where timeliness is critical
Pros
- +It reduces overhead compared to reliable protocols like TCP, making it suitable for high-frequency, low-priority data where retransmissions would be inefficient or disruptive
- +Related to: udp, distributed-systems
Cons
- -Specific tradeoffs depend on your use case
TCP
Developers should learn TCP when building networked applications that require reliable data transmission, such as web servers, databases, or real-time communication tools, as it handles packet loss and ordering automatically
Pros
- +It's crucial for understanding internet fundamentals, debugging network issues, and implementing custom protocols where guaranteed delivery is needed, unlike UDP which is faster but less reliable
- +Related to: ip, udp
Cons
- -Specific tradeoffs depend on your use case
The Verdict
These tools serve different purposes. Unreliable Messaging is a concept while TCP is a protocol. We picked Unreliable Messaging based on overall popularity, but your choice depends on what you're building.
Based on overall popularity. Unreliable Messaging is more widely used, but TCP excels in its own space.
Disagree with our pick? nice@nicepick.dev