Baked Lighting vs Dynamic Lighting
Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive meets developers should learn dynamic lighting when creating real-time 3d applications, such as video games, simulations, or virtual reality environments, where visual realism and interactivity are crucial. Here's our take.
Baked Lighting
Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive
Baked Lighting
Nice PickDevelopers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive
Pros
- +It is ideal for achieving realistic global illumination, soft shadows, and ambient occlusion without the computational overhead of dynamic lighting, making it suitable for mobile games, VR applications, or projects targeting lower-end hardware
- +Related to: global-illumination, lightmaps
Cons
- -Specific tradeoffs depend on your use case
Dynamic Lighting
Developers should learn Dynamic Lighting when creating real-time 3D applications, such as video games, simulations, or virtual reality environments, where visual realism and interactivity are crucial
Pros
- +It is essential for scenarios involving moving light sources (e
- +Related to: computer-graphics, shaders
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Baked Lighting if: You want it is ideal for achieving realistic global illumination, soft shadows, and ambient occlusion without the computational overhead of dynamic lighting, making it suitable for mobile games, vr applications, or projects targeting lower-end hardware and can live with specific tradeoffs depend on your use case.
Use Dynamic Lighting if: You prioritize it is essential for scenarios involving moving light sources (e over what Baked Lighting offers.
Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive
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