Dynamic

Baked Lighting vs Dynamic Lighting

Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive meets developers should learn dynamic lighting when creating real-time 3d applications, such as video games, simulations, or virtual reality environments, where visual realism and interactivity are crucial. Here's our take.

🧊Nice Pick

Baked Lighting

Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive

Baked Lighting

Nice Pick

Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive

Pros

  • +It is ideal for achieving realistic global illumination, soft shadows, and ambient occlusion without the computational overhead of dynamic lighting, making it suitable for mobile games, VR applications, or projects targeting lower-end hardware
  • +Related to: global-illumination, lightmaps

Cons

  • -Specific tradeoffs depend on your use case

Dynamic Lighting

Developers should learn Dynamic Lighting when creating real-time 3D applications, such as video games, simulations, or virtual reality environments, where visual realism and interactivity are crucial

Pros

  • +It is essential for scenarios involving moving light sources (e
  • +Related to: computer-graphics, shaders

Cons

  • -Specific tradeoffs depend on your use case

The Verdict

Use Baked Lighting if: You want it is ideal for achieving realistic global illumination, soft shadows, and ambient occlusion without the computational overhead of dynamic lighting, making it suitable for mobile games, vr applications, or projects targeting lower-end hardware and can live with specific tradeoffs depend on your use case.

Use Dynamic Lighting if: You prioritize it is essential for scenarios involving moving light sources (e over what Baked Lighting offers.

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The Bottom Line
Baked Lighting wins

Developers should use baked lighting when creating scenes with static geometry and lighting, such as indoor environments, pre-rendered backgrounds, or games where performance is critical and real-time lighting calculations are too expensive

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