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Burst Compiler vs IL2CPP

Developers should learn and use the Burst Compiler when building performance-critical applications in Unity, such as games, simulations, or real-time visualizations that require low-latency and high-throughput computations meets developers should use il2cpp when building unity projects for platforms that require ahead-of-time (aot) compilation, such as ios, or when targeting performance-critical applications where native code execution offers significant speed improvements over interpreted il. Here's our take.

🧊Nice Pick

Burst Compiler

Developers should learn and use the Burst Compiler when building performance-critical applications in Unity, such as games, simulations, or real-time visualizations that require low-latency and high-throughput computations

Burst Compiler

Nice Pick

Developers should learn and use the Burst Compiler when building performance-critical applications in Unity, such as games, simulations, or real-time visualizations that require low-latency and high-throughput computations

Pros

  • +It is particularly valuable for optimizing code that runs on the Unity Job System or uses the Entity Component System (ECS), as it can reduce CPU overhead and improve frame rates by generating efficient native code from C#
  • +Related to: unity-game-engine, c-sharp

Cons

  • -Specific tradeoffs depend on your use case

IL2CPP

Developers should use IL2CPP when building Unity projects for platforms that require Ahead-of-Time (AOT) compilation, such as iOS, or when targeting performance-critical applications where native code execution offers significant speed improvements over interpreted IL

Pros

  • +It is also valuable for enhancing code security through obfuscation, making it harder to reverse-engineer, and for supporting newer
  • +Related to: unity, c-plus-plus

Cons

  • -Specific tradeoffs depend on your use case

The Verdict

Use Burst Compiler if: You want it is particularly valuable for optimizing code that runs on the unity job system or uses the entity component system (ecs), as it can reduce cpu overhead and improve frame rates by generating efficient native code from c# and can live with specific tradeoffs depend on your use case.

Use IL2CPP if: You prioritize it is also valuable for enhancing code security through obfuscation, making it harder to reverse-engineer, and for supporting newer over what Burst Compiler offers.

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The Bottom Line
Burst Compiler wins

Developers should learn and use the Burst Compiler when building performance-critical applications in Unity, such as games, simulations, or real-time visualizations that require low-latency and high-throughput computations

Disagree with our pick? nice@nicepick.dev