Burst Compiler
The Burst Compiler is a high-performance, LLVM-based compiler technology developed by Unity Technologies for the Unity game engine. It compiles C# code into highly optimized native machine code, enabling significant performance improvements for compute-intensive tasks like physics, AI, and rendering. It is designed to work with Unity's Data-Oriented Technology Stack (DOTS) to leverage modern CPU architectures efficiently.
Developers should learn and use the Burst Compiler when building performance-critical applications in Unity, such as games, simulations, or real-time visualizations that require low-latency and high-throughput computations. It is particularly valuable for optimizing code that runs on the Unity Job System or uses the Entity Component System (ECS), as it can reduce CPU overhead and improve frame rates by generating efficient native code from C#.