C++/WinRT vs C++/CX
Developers should learn C++/WinRT when building native Windows applications (e meets developers should learn c++/cx when creating native windows applications, especially uwp apps, where direct access to system apis and high performance are critical, such as in games, graphics-intensive software, or system utilities. Here's our take.
C++/WinRT
Developers should learn C++/WinRT when building native Windows applications (e
C++/WinRT
Nice PickDevelopers should learn C++/WinRT when building native Windows applications (e
Pros
- +g
- +Related to: c-plus-plus, windows-runtime
Cons
- -Specific tradeoffs depend on your use case
C++/CX
Developers should learn C++/CX when creating native Windows applications, especially UWP apps, where direct access to system APIs and high performance are critical, such as in games, graphics-intensive software, or system utilities
Pros
- +It is useful for scenarios requiring interoperability with other WinRT languages (like C# or JavaScript) or when extending existing C++ codebases to work on modern Windows platforms
- +Related to: c-plus-plus, universal-windows-platform
Cons
- -Specific tradeoffs depend on your use case
The Verdict
These tools serve different purposes. C++/WinRT is a library while C++/CX is a language. We picked C++/WinRT based on overall popularity, but your choice depends on what you're building.
Based on overall popularity. C++/WinRT is more widely used, but C++/CX excels in its own space.
Disagree with our pick? nice@nicepick.dev