Collision Detection
Collision detection is a computational technique used to determine when two or more objects in a simulated environment intersect or come into contact with each other. It is a fundamental concept in computer graphics, video games, robotics, and physics simulations, enabling realistic interactions between entities. The process involves algorithms that check for overlaps or proximity between geometric shapes, such as bounding boxes, spheres, or polygons.
Developers should learn collision detection when building interactive applications like video games, simulations, or augmented/virtual reality systems, where object interactions are critical for realism and functionality. It is essential for implementing physics engines, character movement, hit detection, and spatial queries, ensuring accurate and efficient handling of collisions to enhance user experience and system performance.