concept
Design Patterns
Design patterns are reusable, general solutions to common software design problems that occur in object-oriented programming. They provide templates for structuring code to improve flexibility, maintainability, and scalability, without being tied to specific implementations. Examples include Singleton, Factory, Observer, and Strategy patterns.
Also known as: Software Design Patterns, GoF Patterns, Gang of Four Patterns, Architectural Patterns, OOP Patterns
🧊Why learn Design Patterns?
Developers should learn design patterns to write cleaner, more efficient code that is easier to understand and modify, especially in large-scale applications. They are essential for solving recurring architectural challenges, such as managing object creation, handling communication between components, or adapting interfaces, and are widely used in frameworks like Spring and .NET.