concept

Graphics Pipeline

The graphics pipeline is a conceptual model in computer graphics that describes the sequence of stages required to transform 3D scene data into a 2D rasterized image for display. It outlines the step-by-step process from defining geometric primitives (like vertices and triangles) to applying transformations, lighting, texturing, and finally rendering pixels on a screen. This pipeline is fundamental to real-time rendering in applications such as video games, simulations, and interactive visualizations.

Also known as: rendering pipeline, graphics rendering pipeline, 3D pipeline, GPU pipeline, rasterization pipeline
🧊Why learn Graphics Pipeline?

Developers should learn the graphics pipeline when working with real-time 3D graphics, such as in game development, VR/AR applications, or scientific visualization, as it provides the foundational understanding for optimizing rendering performance and implementing custom shaders. It is essential for using graphics APIs like OpenGL, Vulkan, or DirectX, as these APIs are designed around pipeline stages, enabling control over rendering details and efficiency.

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