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Houdini VEX

Houdini VEX (Vector Expression) is a high-performance scripting language used within SideFX Houdini for procedural 3D content creation, visual effects, and animation. It is designed for manipulating geometry, volumes, particles, and other data structures in Houdini's node-based workflow, offering C-like syntax with SIMD (Single Instruction, Multiple Data) optimizations for fast parallel processing. VEX is commonly used in wrangle nodes to write custom logic for effects, simulations, and data transformations.

Also known as: VEX, Houdini Vex, Vector Expression, VEX language, Houdini scripting
🧊Why learn Houdini VEX?

Developers should learn Houdini VEX when working in Houdini for tasks requiring custom procedural operations, such as complex geometry manipulation, particle system control, or shader development, as it provides direct access to Houdini's data structures with optimized performance. It is essential for visual effects artists and technical directors who need to create efficient, scalable tools and effects within Houdini's procedural environment, especially in film, gaming, and simulation projects.

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