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Inverse Kinematics

Inverse Kinematics (IK) is a mathematical technique used in robotics, computer animation, and game development to calculate the joint parameters (e.g., angles) needed to position an end effector (like a robot hand or character limb) at a desired location and orientation. It solves the reverse problem of forward kinematics, which determines the end position from given joint angles. This is essential for creating realistic movements in articulated systems, such as robotic arms or animated characters.

Also known as: IK, Inverse Kinematic, Inverse Kinematic Solver, IK Solver, Inverse Kinematics Algorithm
🧊Why learn Inverse Kinematics?

Developers should learn inverse kinematics when working on projects involving articulated motion, such as robotics simulations, 3D animation tools, or video games with character rigging. It is crucial for tasks like animating a character reaching for an object, controlling robotic manipulators in automation, or implementing procedural animation in real-time applications. Understanding IK enables more efficient and natural-looking movements compared to manual keyframing.

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