framework

Metal

Metal is a low-level, high-performance graphics and compute API developed by Apple for iOS, macOS, tvOS, and visionOS. It provides near-direct access to the GPU, enabling developers to write highly optimized code for rendering graphics, performing parallel computations, and accelerating machine learning tasks. Unlike higher-level APIs like OpenGL, Metal offers fine-grained control over hardware resources, reducing driver overhead and improving efficiency.

Also known as: Metal API, Metal Framework, Apple Metal, Metal Graphics, Metal Compute
🧊Why learn Metal?

Developers should learn Metal when building performance-critical applications on Apple platforms, such as games, professional creative software (e.g., video editing, 3D modeling), AR/VR experiences, or machine learning inference engines. It is essential for leveraging the full power of Apple's GPUs (including those in M-series chips) to achieve smooth frame rates, real-time processing, and energy efficiency, especially where alternatives like OpenGL are deprecated or insufficient.

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