library

Mirror Networking

Mirror Networking is a high-level networking library for Unity, designed as a drop-in replacement for the deprecated UNET (Unity Networking) system. It provides a simplified API for implementing multiplayer functionality in Unity games, handling client-server communication, synchronization, and common networking tasks. The library is open-source, community-driven, and built on top of the low-level Transport Layer API in Unity.

Also known as: Mirror, Mirror Unity Networking, MirrorNet, Mirror Network, Mirror Multiplayer
🧊Why learn Mirror Networking?

Developers should learn Mirror Networking when creating multiplayer games in Unity, especially for projects requiring reliable client-server architectures, such as cooperative games, MMOs, or competitive shooters. It simplifies networking implementation compared to raw Transport Layer usage, offering features like NetworkManager, NetworkTransform for object synchronization, and RPCs (Remote Procedure Calls) for efficient communication. Use it when you need a robust, Unity-integrated solution without the complexity of lower-level networking libraries.

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