Pre-Rendered 3D
Pre-Rendered 3D is a computer graphics technique where 3D scenes are rendered in advance and stored as static images or video files, rather than being rendered in real-time during runtime. It is commonly used in media such as films, animations, and video games for cutscenes or backgrounds to achieve high visual fidelity without performance constraints. This approach allows for complex lighting, textures, and effects that would be too computationally expensive for real-time rendering.
Developers should use Pre-Rendered 3D when creating content that requires photorealistic or highly detailed visuals without the need for interactivity, such as in cinematic sequences, architectural visualizations, or marketing materials. It is ideal for projects where rendering time is not a constraint, as it enables the use of advanced rendering techniques like ray tracing or global illumination. This method is also useful for reducing hardware requirements in applications by offloading intensive rendering to pre-production phases.