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Prototype

In software development, a prototype is an early, incomplete, or experimental version of a product or system built to test ideas, validate requirements, or gather feedback before full-scale development. It serves as a tangible model to explore design concepts, functionality, and user interactions, often used in iterative processes like Agile or design thinking. Prototypes can range from low-fidelity sketches to high-fidelity interactive simulations, helping reduce risks and costs by identifying issues early.

Also known as: Mockup, Wireframe, Proof of Concept, POC, Demo
🧊Why learn Prototype?

Developers should learn prototyping to improve collaboration with stakeholders, validate technical feasibility, and refine user experience before committing to extensive coding, especially in projects with uncertain requirements or innovative features. It's crucial in fields like web development, mobile apps, and product design, where rapid iteration and user testing can prevent costly rework and ensure alignment with business goals.

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