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Sketching

Sketching is a rapid, freehand drawing technique used to visualize ideas, concepts, or designs, often in the early stages of development. It serves as a low-fidelity method to explore possibilities, communicate thoughts, and iterate quickly without the constraints of detailed tools. In software and product development, sketching is commonly applied to user interfaces, workflows, and system architectures to facilitate brainstorming and collaboration.

Also known as: Wireframing, Concept drawing, Rough drafting, Low-fidelity prototyping, Quick sketching
🧊Why learn Sketching?

Developers should learn sketching to enhance their ability to brainstorm, prototype, and communicate design ideas effectively, especially in agile or collaborative environments. It is particularly useful for creating wireframes, mapping user journeys, or diagramming system components before committing to code, helping to identify issues early and align team understanding. This skill supports roles in UX/UI design, product management, and technical planning, where visual clarity accelerates decision-making.

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