Soft Body Dynamics
Soft Body Dynamics is a computational physics concept in computer graphics and simulation that models the behavior of deformable, non-rigid objects, such as cloth, rubber, flesh, or fluids, under forces like gravity, collisions, and constraints. It involves simulating how these materials stretch, bend, compress, and deform realistically over time, often using techniques like mass-spring systems, finite element methods, or position-based dynamics. This is essential for creating realistic animations, games, virtual reality, and engineering simulations where objects need to behave in a lifelike, flexible manner.
Developers should learn Soft Body Dynamics when working on projects that require realistic simulation of deformable materials, such as in video games for character clothing or environmental effects, in medical or engineering software for tissue or material analysis, or in film and animation for special effects. It's particularly useful in physics engines, game development with engines like Unity or Unreal Engine, and virtual reality applications to enhance immersion by accurately modeling how soft objects interact with their environment and other objects.