Static Compilation
Static compilation is a process where source code is translated into machine code or an intermediate representation before execution, typically resulting in a standalone executable file. It involves analyzing and optimizing the code at compile-time, which can improve performance and enable cross-platform deployment. This contrasts with dynamic or just-in-time compilation, where code is compiled during runtime.
Developers should use static compilation for performance-critical applications, embedded systems, or when distributing software as pre-built binaries to avoid runtime dependencies. It's essential in languages like C, C++, and Rust for creating efficient, self-contained executables, and it helps catch errors early through compile-time checks, enhancing reliability and security.