3D Texturing
3D texturing is the process of applying 2D images, called textures, to the surfaces of 3D models to define their visual appearance, such as color, patterns, roughness, and reflectivity. It involves techniques like UV mapping to wrap textures onto 3D geometry and uses various texture maps (e.g., diffuse, normal, specular) to simulate realistic materials and details. This is a fundamental skill in 3D computer graphics for creating lifelike or stylized assets in games, films, and simulations.
Developers should learn 3D texturing when working in fields like game development, visual effects, or virtual reality, as it enhances the realism and visual quality of 3D models without increasing polygon count. It is essential for creating immersive environments, characters, and objects in engines like Unity or Unreal Engine, and is often used alongside 3D modeling and shading to achieve detailed, performance-efficient graphics.