UV Unwrapping
UV unwrapping is a 3D modeling technique that involves flattening a 3D mesh into a 2D representation (UV map) so textures can be applied accurately to the model's surface. It assigns 2D coordinates (U and V axes) to each vertex of the 3D mesh, creating a layout that defines how textures wrap around the model. This process is essential for texturing in computer graphics, game development, and animation workflows.
Developers should learn UV unwrapping when working with 3D graphics, game engines, or rendering pipelines to apply textures, materials, and shaders effectively to 3D models. It is crucial for creating realistic or stylized visuals in video games, simulations, and visual effects, as it ensures textures align correctly without distortion. Use cases include character modeling, environment art, and asset creation for engines like Unity or Unreal Engine.