Texturing
Texturing is a computer graphics technique that involves applying 2D images, called textures, onto 3D models to add surface detail, color, and realism without increasing geometric complexity. It simulates materials like wood, metal, or fabric by mapping pixels from a texture image to the vertices or faces of a model. This process enhances visual fidelity in games, simulations, and visual effects by creating the illusion of intricate surfaces.
Developers should learn texturing when working in 3D graphics, game development, or visual effects to create realistic and immersive environments efficiently. It is essential for optimizing performance, as it reduces the need for high-polygon models while maintaining visual quality. Use cases include character design, architectural visualization, and virtual reality applications where detailed surfaces are critical.