Isometric Projection
Isometric projection is a method of graphical representation in technical drawing, computer graphics, and game development that creates a 3D-like view of objects without perspective distortion, using equal angles (typically 120°) between the three axes. It allows for accurate measurement along all axes and is commonly used in engineering diagrams, architectural plans, and 2.5D video games to depict three-dimensional objects in a two-dimensional space. This technique preserves parallel lines and eliminates vanishing points, making it easier to construct and interpret complex shapes.
Developers should learn isometric projection when working on 2D games, CAD software, or data visualization tools that require a pseudo-3D appearance without the computational overhead of full 3D rendering. It is particularly useful in strategy games, simulation interfaces, and technical illustrations where clarity and measurability are prioritized over realistic depth perception. Understanding this concept helps in creating efficient, scalable graphics that maintain visual consistency across different viewing angles.