concept

Orthographic Projection

Orthographic projection is a method in computer graphics and engineering for representing 3D objects in 2D by projecting them onto a plane without perspective distortion, preserving parallel lines and true scale along axes. It is commonly used in technical drawings, CAD software, and 2D game development to create front, top, and side views of objects. This projection eliminates depth cues like foreshortening, making it ideal for precise measurements and layouts.

Also known as: Orthogonal Projection, Parallel Projection, Axonometric Projection, Ortho, 2D Projection
🧊Why learn Orthographic Projection?

Developers should learn orthographic projection when working on applications requiring accurate spatial representation, such as architectural design tools, engineering simulations, or 2D games with a top-down or side-scrolling perspective. It is essential for creating isometric views in games, generating blueprints in CAD systems, and implementing user interfaces in 3D modeling software where perspective distortion would hinder functionality.

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