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OpenGL ES

OpenGL ES (OpenGL for Embedded Systems) is a cross-platform graphics API specification for rendering 2D and 3D graphics on embedded and mobile devices, such as smartphones, tablets, and gaming consoles. It is a subset of the desktop OpenGL API, optimized for limited hardware resources and power constraints, providing a standard interface for hardware-accelerated graphics. Developers use it to create visually rich applications, including games, user interfaces, and augmented reality experiences on mobile platforms.

Also known as: OpenGL for Embedded Systems, OpenGL-ES, GLES, OpenGL ES API, OpenGL Embedded Systems
🧊Why learn OpenGL ES?

Developers should learn OpenGL ES when building graphics-intensive applications for mobile or embedded platforms, such as Android, iOS, or embedded Linux systems, where hardware acceleration is crucial for performance. It is essential for game development, real-time rendering, and applications requiring custom graphics pipelines, as it offers low-level control over GPU operations. Use cases include mobile gaming, AR/VR apps, and embedded visualization tools where efficiency and cross-platform compatibility are priorities.

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