Sculpting
Sculpting is a 3D modeling technique that involves digitally manipulating a mesh as if it were a physical material, such as clay, to create detailed organic shapes, characters, and environments. It uses tools like brushes, masks, and dynamic topology to push, pull, smooth, and carve geometry in a highly intuitive and artistic workflow. This method is widely used in industries like film, video games, and animation for producing high-resolution assets with intricate surface details.
Developers should learn sculpting when working on projects that require realistic or stylized 3D characters, creatures, or organic objects, as it excels at creating complex forms and fine details like wrinkles, scales, or textures. It is particularly valuable in game development for generating normal maps or displacement maps from high-poly models, and in visual effects for film and animation to achieve lifelike assets. Mastering sculpting enhances artistic control and efficiency in 3D content creation pipelines.