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Shader Graph

Shader Graph is a node-based visual shader editor in Unity that allows developers to create shaders without writing code. It provides a drag-and-drop interface for connecting nodes that represent mathematical operations, textures, and properties to generate real-time visual effects. This tool is integrated into Unity's rendering pipeline and supports both the Built-in Render Pipeline and the Universal Render Pipeline (URP).

Also known as: Unity Shader Graph, ShaderGraph, Visual Shader Editor, Node-Based Shader Editor, URP Shader Graph
🧊Why learn Shader Graph?

Developers should learn Shader Graph when working on Unity projects that require custom visual effects, materials, or stylized graphics without deep shader programming knowledge. It is particularly useful for artists, technical artists, and game developers who need to prototype shaders quickly or create complex effects like water, fire, or animated surfaces in games, simulations, or interactive applications. Using Shader Graph can speed up development and make shader creation more accessible to non-programmers.

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