Havok
Havok is a physics engine and middleware software suite primarily used in video game development and simulation applications to simulate realistic physics, animation, and AI behaviors. It provides tools for collision detection, rigid body dynamics, character animation, and destruction effects, enabling developers to create immersive and interactive environments. Originally developed by Havok (now part of Intel), it is widely integrated into game engines and professional simulation software.
Developers should learn Havok when working on AAA video games, virtual reality experiences, or high-fidelity simulations that require advanced physics and animation, such as in action, racing, or open-world games where realistic object interactions and character movements are critical. It is also valuable for projects using engines like Unity or Unreal Engine that support Havok integration, as it offers performance optimizations and specialized features like cloth simulation and vehicle physics not always available in built-in physics systems.