Rigid Body Simulation
Rigid body simulation is a computational technique in physics-based animation and engineering that models the motion of solid objects that do not deform under forces. It calculates the dynamics of these objects, including translation, rotation, and collisions, using principles from classical mechanics such as Newton's laws and Euler's equations. This is widely used in video games, robotics, virtual reality, and engineering simulations to create realistic physical interactions.
Developers should learn rigid body simulation when building applications that require realistic physics, such as video games for character or object movement, robotics for motion planning, or engineering tools for structural analysis. It is essential for creating immersive experiences in virtual reality or augmented reality, and for simulating real-world scenarios in training or design software where accurate physical behavior is critical.